Gales of Winter fits in an Altoids tin. The whole game started there. I came up with the idea on a business trip. I wanted to develop a small solo ...
March 2, 2026
As I step into 2026, I find myself in a more reflective mindset than usual. The direction of the studio feels clearer than it ever has before, and ...
January 27, 2026
September at Workhorse Game Studio was full of closed playtesting for Gales of Winter. Semi-public playtesting is on the horizon for October, so be...
October 2, 2025
During August, Workhorse Game Studio has been primarily focused on more playtesting of Gales of Winter, as well as an initial pass on the graphic d...
September 3, 2025
Three days. I spent days working on this helicopter, and now that it was in the scene, you could barely even see it. Being a dad, husband, full-tim...
August 13, 2025
What is a niche game that you loved and holds a special place in your heart, but doesn’t seem to get the love you feel it deserves from a wider aud...
August 4, 2025
Icy rain slashes against the window of the ship’s bridge. A low, unsettling metallic creak from the innards of the ship slithers into your ears as ...
July 16, 2025
Your game needs a theme. Think back to the first game you can think of that really “grabbed” you – one that held your attention. Maybe you we...
February 6, 2025
Progress Update: Another week in the books and a few baby steps closer to a finished game. This week’s art focus was on the United Nations cards. I...
October 5, 2024
Progress Update With the card art complete, the next push was to do some updates and cleanup on the Tabletop Simulator and Tabletopia versions of t...
September 29, 2024
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